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Crunchyroll Games Launches New Mobile Title Grand Alliance

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Crunchyroll Games has officially launched its anime-inspired RPG Brawler mobile game Grand Alliance this week for iOS and Android. The game was originally announced clear back in April 2020, but beyond showing off some of the images and a little of the gameplay, it basically went into hiding for a moment like a lot of things did when COVID-19 was first sending people home. Now with a partnership with VIZ MEdia, the game is out for you to play. You'll have the chance to collect over 30 heroes across the four different class types: warrior, skirmisher, gunner, mage. All witht he objective of building a squad for combat based on their stats and skillset. All while following the story of Amelia, the last surviving princess of the empire, as she "aims to unite a nation torn apart by strife after her family's assassination." Enjoy the trailer below as you can play the game right now.

be ready to brawl for your life in Grand Alliance, courtesy of Crunchyroll Games.
be ready to brawl for your life in Grand Alliance, courtesy of Crunchyroll Games.

Grand Alliance is an anime style mobile RPG that takes place in a fantasy world on the brink of war. The Imperial family has been assassinated and a tyrant has taken over the Alcyon Empire, giving rise to power struggles between five noble houses. Follow the story of Amelia, the last surviving heir to the throne, as she aims to reunite a country divided by war and strife. Journey across the continent to gather new allies, uncover hidden mysteries of the world, and unite the nation under your banner. Control a team of three heroes in a squad-based RPG to clear dungeons and battles in real-time action combat. Customize your heroes with a variety of powerful equipment and mix-and-match your play styles with interchangeable skills that you collect throughout the game.

Death Come True Game's PS4 Version Delayed Indefinitely

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Postponed release will hopefully get a new date soon

Death Come True

 

Death Come Truethe live-action mystery game from publisher Izanagi Games and developer Too Kyo Games—launched on Switch and mobile devices back in June, followed by PC in July. The PS4 version was scheduled to arrive next on October 15, but it hit a snag and has now been delayed indefinitely.

 

According to an official tweet, this came about "due to an issue flagged up requiring a fix after passing the SIE QA test." Now the release is postponed, and at the time of this writing there's no updated release date in place. 

 

Death Comes True stars the likes of Kanata Hongo, Chiaki Kuriyama, Win Morisaki, and Yuki Kaji, among others. Here's the official description: 

 

"A new wave interactive movie game" where your actions, and the ending of the story, are determined by your choices.

 

A completely new science fiction mystery, in full-length live-action movie format, from genius creator of the "Danganronpa" series, Kazutaka Kodaka.

 

Player controls are simple and straightforward: just swipe to look around and tap to make a selection. Even if you are a beginner, you can enjoy the game as if you were watching a movie.

 

The protagonist acts as you make choices in each scene, moving the story forward.

What ending awaits you after you've made your choices?

 

Via Gematsu

 

 

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Joseph Luster is the Games and Web editor at Otaku USA Magazine. You can read his webcomic, BIG DUMB FIGHTING IDIOTS at subhumanzoids. Follow him on Twitter @Moldilox. 

15 Years On, Final Fantasy VII: Advent Children Is A Lot Smarter Than I Remember

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Illustration for article titled 15 Years On, emFinal Fantasy VII: Advent Children/em Is A Lot Smarter Than I Remember
Screenshot: Square Enix / Visual Works

15 years ago today Square Enix released Final Fantasy VII: Advent Children, a CGI-animated feature-length movie based on one of the most iconic role-playing games of all time. A decade and a half before we actually got a Final Fantasy VII Remake (or at least the first part of one), Advent Children’s stunningly rendered CGI and gorgeous fight scenes gave fans some notion of what that might look like. And unlike the fringe mesh shirt and puffy vest combo Barret sports therein, the movie’s visuals have aged remarkably well.

Final Fantasy VII: Advent Children was part of Square’s Compilation of Final Fantasy VII project, which told multiple stories set in the FFVII canon and functioned as a direct sequel to the 1997 game. Set two years after Cloud Strife and Avalanche defeated Sephiroth and saved the world, Cloud has since ditched the mercenary life and, in the great tradition of Phillip J. Fry and Sam Porter Bridges, has become a delivery boy, albeit a delivery boy who rides around on a motorcycle full of six swords that become one big sword.

It transpires that Cloud has to face off against three silver-haired teenagers with a mysterious connection to Sephiroth, who are wreaking havoc in search of their “Mother,” the alien entity Jenova. At the same time, Cloud and many others are suffering from Geostigma, a mysterious and deadly new disease spreading through the planet’s Lifestream.

Advent Children is a lot of things. It’s a ridiculous story driven by alien cancer, bikers with mommy issues, and multiple ghosts. It’s a really well-animated and emotionally charged advertisement for a Panasonic flip phone. It’s a surprisingly poignant narrative about grief, depression, and trauma recovery. It is a movie I love very much.

I remember being 12 years old and seeing Advent Children’s cellophane-wrapped import DVD at the local Japanese outlet store alongside Gundam models, cutesy socks, and anime-branded pencil cases. I was too young to have played Final Fantasy VII when it came out, but I instantly recognized Sephiroth on the cover from the days of reading guidebooks to games I didn’t own and all the time I desperately tried (and eventually succeeded) at beating him as the optional boss in Kingdom Hearts. I liked and still like Kingdom Hearts, but at the same time was very concerned with trying to be mature and like mature things. And at that age, “mature” apparently meant getting into media by Tetsuya Nomura that didn’t involve Mickey Mouse.

The first time I watched Advent Children I only vaguely knew who the characters were and what the setting was. I mostly had no idea what the hell was going on and I was in awe at every bit of it.

Illustration for article titled 15 Years On, emFinal Fantasy VII: Advent Children/em Is A Lot Smarter Than I Remember
Screenshot: Square Enix / Visual Works

Dilly Dally Shilly Shally

As a story about letting go of the past that is actively beholden to what preceded it, Advent Children is a complicated piece of media. Nomura has stated the film was originally supposed to be only 20 minutes long and was extended to 100 minutes (and eventually two hours for the Complete edition) when fan interest indicated a preference toward a feature film. The padding does tend to show, making it an incredibly busy movie interspersed with more than a few moments where very little happens.

There are plenty of beautifully rendered setpieces and exhilarating fights, but to sum up the movie’s first hour, it’s mostly Cloud brooding, villains soliloquizing, random children crying, and the Turks Reno and Rude doing a sort of anime Abbott and Costello routine. Aside from Cloud and Tifa, the majority of FFVII’s main cast don’t show up til halfway through the movie, and only clock about five minutes of screentime. Then there’s a giant dragon to fight, a freeway motorcycle chase, and Sephiroth’s ghost shows up to traumatize Cloud some more.

I’ve watched this movie dozens of times over the last decade and a half, but up until this week, I would’ve told you that Advent Children is a stylish film with lots to show and not much to say. I was going to say that it’s basically a two-hour cutscene that’s largest impact was setting the standard for Remake’s graphic quality and shaping me into the kind of lesbian who really appreciates a full-leather outfit.

But my perspective on the movie gradually shifted while writing this. As I rewatched and put words to Google Doc, I slowly came to realize that underneath all the motorcycle twinks and shameless cellphone product placements is a film that actually has something thought-provoking and beautiful to say.

Those Who Fight

In the time since Sephiroth was defeated, Cloud’s life has gotten as normal as it can get. He has a regular job. He’s formed a chosen family with Tifa, Marlene, and a young orphan boy named Denzel. He has friends who call him on his Panasonic FOMA P900iV™ cell phone and want to be a part of his life. But upon contracting Geostigma he begins to distance himself from everyone. He’s pushing people away, hiding his sickness, and won’t answer any of the calls he receives on his Panasonic FOMA P900iV™ cell phone. He struggles in silence.

Illustration for article titled 15 Years On, emFinal Fantasy VII: Advent Children/em Is A Lot Smarter Than I Remember
Screenshot: Square Enix / Visual Works

Advent Children really works to eschew the common story idea that the day is saved after the villain is defeated. Yes the world was kept from destruction, but just because you survived the thing that nearly killed you, that doesn’t mean you’re okay now. Cloud being alone for the majority of the film makes a lot more sense once you realize he’s punishing himself for his perceived failures to save Zack or Aerith. The only reason why his companions are absent for most of the movie is because he doesn’t know how to let them in. He feels unable to take care of himself, let alone others, and his survivor’s guilt takes the form of the violent shadows of Sephiroth and the disease that’s slowly killing him.

The Geostigma is a manifestation of the individual’s trauma as well as the planet’s. The events of FFVII left both Cloud and the planet Gaia wounded. When the planet’s lifestream fought back Meteor, it became tainted with Sephiroth’s corrupted cells which, upon coming into contact with a person’s lifestream, poison the body against itself. Most disproportionately affected by the disease are the many children orphaned when Midgar was destroyed, including Denzel. It’s the emotional pain of loss manifesting as deterioration of the body, and that’s not something you can fight against with a six-foot sword.

Advent Children is about the process of trauma recovery, the key to which isn’t letting go of the past, but accepting it and moving forward. The original Final Fantasy VII ends with a 500-year timeskip to a future when the planet and nature have healed from the destruction wrought by Sephiroth, Jenova, and the Shinra Company, but Advent Children makes it clear that healing and survival is not a passive action. You have to continue pushing onward, doing the work in spite of the pain, and accept love regardless of whether you believe you deserve it. By the time Cloud is dueling with a reborn Sephiroth, the members of Avalanche are ready to join their friend in battle, but choose not to, recognizing Sephiroth as Cloud’s demon to slay. They are there if he needs them, but also acknowledge his need to be the one to give himself closure.

Illustration for article titled 15 Years On, emFinal Fantasy VII: Advent Children/em Is A Lot Smarter Than I Remember
Screenshot: Square Enix / Visual Works

There is a lot of substantive symbolism to accompany Advent Children’s visual beauty, it’s just a lot harder to understand in a vacuum. I don’t know that my perspective of the movie would have shifted so greatly if I hadn’t recently played through the Final Fantasy VII Remake and watched a six-hour analysis series covering the original game.

Advent Children is very much the Donnie Darko of CGI anime follow-ups to critically acclaimed games. Both are gorgeous and messy with plots that only start to make coherent sense if you watch the extended version plus supplemental material, and both inspire a similar life cycle of viewership. They’re the kinds of films I would’ve described as “hella profound” as a teenager, grown embarrassed of and categorized as a guilty pleasure when first revisiting as an adult, and eventually come back around to develop a nuanced appreciation for.

“There’s Not One Thing I Don’t Cherish”

Toward the end of the film’s climactic duel, Sephiroth looms over Cloud, his dark wing spread, acting as the specter of Cloud’s trauma given form. He sneers at Cloud and says “Tell me what you cherish most. Will you give me the pleasure of taking it away?” Cloud shouts, “There’s not one thing I don’t cherish” before he executes his Omni-Slash Limit Break and rocks Sephiroth’s shit. What an incredibly badass way to say “I love things.”

Gif: Square Enix / Visual Works

As my first real intro to a series that’s given me so much joy, Advent Children is something I deeply cherish. This wasn’t a Kingdom Hearts Disney-fied version of these characters and it wasn’t something I could only engage with for moments on my cousin’s save files. It was a piece of media that was mine and my first chance to experience what Final Fantasy could be for myself.

This series I love is messy and inconsistent. It’s concerned with saying something heartfelt at the same time it’s trying to look cool. Yes, it’s capable of being incredibly convoluted. I mean, I’ve watched the movie more than three times this week alone, and I still couldn’t tell you what Sephiroth’s goal actually was. (From what I gather, he wanted to use ghosts to turn the planet into his own personal spaceship, or something.) But Advent Children, like the rest of the franchise, is able to convey sincere emotion while also remaining steadfastly on its bullshit.

Who says you can’t make a good video game movie?

Final Fantasy VII: Advent Children is available to stream on Crackle and can be rented on Amazon Prime, YouTube, and Google Play

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